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Thread Statistics | Show CCP posts - 2 post(s) |

Corraidhin Farsaidh
Farsaidh's Freeborn
1014
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Posted - 2015.03.23 12:26:16 -
[1] - Quote
Somatic Neuron wrote:Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on planets that you want for your own use 
You watch for them coming in to system and kill them when they try to gather the goodies, do it enough times and they'll go away.
Ed: to be clear I would prefer that all resources are available to everyone without them being fenced of as private by a structure being in place. Moon mining ships would be my choice for instance, but with the moon mining structures giving large boosts to corp members. then anyone can mine a moon that they find but those controling the space it is in will gain much more benefits. this would open up ninja mining in a prospector varient (for instance) as a possibilty for smaller groups/solo players and hopefully put more pilots in space. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1014
|
Posted - 2015.03.23 12:42:18 -
[2] - Quote
Querns wrote:The idea of "passive" mining structures is very intriguing. Will drilling platforms be able to be parked in an asteroid belt (or even a mining anomaly) and be able to mine autonomously, or will doing so require human interaction throughout the process?
Perhaps a balance between low yield if unattended and higher yield if a pilot is docked and controlling the process. This would allow a pilot to control defensive measures too potentially. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1014
|
Posted - 2015.03.23 13:32:47 -
[3] - Quote
Elenahina wrote:Somatic Neuron wrote:Would be nice if we could actually get some sort of mission service in our new structures. This would go a very long way to making null more self sustainable, and allowing alliances to withdraw from space they only hold so their members can generate ISK.
I don't think any area of space should ever be self sustainable as this would simply devolve into stagnant areas where pilots rarely fly from/to.If anything I think that there should be more interdependancy between the regions to promote co-operation between groups in hisec/losec/null/WH at least on a trade basis. From this pilots will make contacts in other regions and are then more likely to go visit them if a 'friendly' will escort them in. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1019
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Posted - 2015.03.23 21:52:10 -
[4] - Quote
Jinrai Tremaine wrote:One general concern I have with the new structures concerns their pricing and their capture mechanics; based on the dev blog/fanfest slides it seems they'll be subject to Entosis Link mechanics, which in turn implies the structures will be captured in a successful attack, rather than destroyed.
Since attackers would then get ownership of the structure (and, presumably its fittings, except possibly rigs) it seems like this would provide a significant incentive for large groups to prey on smaller groups that couldn't effectively fight back, just to take their structures for resale.
In comparison, right now small/solo corps can run a POS with relatively little risk, because usually the most valuable asset in such a setup is the control tower, which has to be destroyed for an attack to be successful. Generally this means that it simply isn't worth the time/ISK involved in attacking the POS in the first place. On the other hand, if the whole POS setup could be captured, there'd be a lot more risk for small/non-PvP-focused corps.
Capturing structures also opens up a lot of questions with regards to assets stored there - If I'm selling my goods in a public-access market hub and another group comes along, gains control over the hub and sets it to corp-only, would I still be able to recover my assets and if so, how? What about if they take it over and unanchor the station and haul it away?
Capturing makes sense in Sov structure terms but stations should have to be destroyed. They will be too much of an isk investment to simply take through the entosis links. Large alliances would be able to take such structures at will completely destroying any small allinces chances of gaining any kind of foothold. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1023
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Posted - 2015.03.24 11:20:22 -
[5] - Quote
I'd like to see things like moon materials available from more than one mechanism. Lower yield passive income from high value platforms combined with higher yeild active mining from fast moving comets. This would give the chance for those willing to risk the ships to go grab good chunks of moon goodies but with increased risk. The solo/small aliances would also get a chance to grab some nice goodies and it would introduce some kind of balance between active/passive income and risk/reward. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1030
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Posted - 2015.03.26 11:39:46 -
[6] - Quote
I created a topic for this idea but it fell stright of the currentlyvery small new posts section on the first page:
I propose an additional structure in the new scheme. The Planetary Colony would have the same fitting screen an options as it's orbital cousins and would replace the existing PI setup with command centres, factories etc. Instead functions such as factories, extractors and storage would be provided via modules with rigs allowing fine tuning of the base for extraction, manufacture etc.
This would allow for the replacement of the existing system with player built structures and also for many of the niggles people have with the current system to be ironed out.
Please note that this is not a proposal to bring links to DUST. This is simply an idea to replace the existing system with one that is standardized in the new structure UI. To summarize:
- Modules would provide Basic, Advanced and High-Tech Production Services. Services available would be listed in a drop down or similar and broken into sub-menus of P1, P2, P3, and P4 schematics.
- Modules would provide Storage increase and launchpad facilities for POCO interaction (Rockey launches would be available as now.
- Modules would provide extractor heads
- Tech I and II modules available, with increased output from schematics for tech II modules (requires level IV or V skill as deemed appropriate.
- One standard storage area with modules providing expanded general storage or higher volume specialized storage for raw materials or processed goods.
- Rigs to improve extractor yields, storage volume, shematics yields an rocket launch yield.
- Possibly a module to allow for smuggling runs (~200 m3 of goods per run), ship must be in (at planetary launch warp-in point) and uncloaked to pick up the drop ship, 30 second launch time. Completely circumvents launch/POCO taxes. Losec/Null/WH only.
- All modules and the Colony hub will be player built. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1033
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Posted - 2015.03.27 09:54:30 -
[7] - Quote
Kazaheid Zaknafein wrote:It would be cool to have the Drilling Platform generate a variable sized astroid belt containing rocks that have ore based on what its anchored to.
The belt would increase in size based on the platform size Moon goo and raw PI mats could generate as part of the belts, in very small quantities Perhaps allow the fitting of mining lasers into the high-slots allowing the structure to be manned and used to mine its own belt: 8 strip miners sounds op, but it is limited to its own belt as to what it can mine. The belts should be tied to system location and the systems natural ore distribution; no Jaspet in a .9 Minmatar system, and the belt should only regenerate after downtime.
Potential rigs could be fitted that maybe increase the quality of the ore, size of the belt, or size of the individual rocks.
Drilling platforms producing asteroid belts isn't such a bad idea except it would need careful consideration wrt very secure areas of null. Deep inside one of the big allinace homes would allow a huge amount of mining in almost complete safety and if people are using caps/supercaps less now then less will be being destroyed. It could easily lead to a glut in minerals if they aren't being consumed somewhere.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1033
|
Posted - 2015.03.27 10:00:36 -
[8] - Quote
An extension to my idea for using this structure format for PI colonies, perhaps have a militarized version that performs no PI but does provide additonal orbital station defense via orbital defense lasers/cannons. Gives something to throw the orbital bombardment ammo at during attacks too. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1037
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Posted - 2015.03.27 21:31:22 -
[9] - Quote
Mike Azariah wrote:...
I wonder if there will be enough skills for there to be people who train and become the 'architect wing' of a fleet. The ones who set things up because the others cannot be bothered. Kind of like the fools who go all the way through and train FC V. I, for one, would like that. So that is what I will encourage in discussions.
m
I'd buy that for a dollar... |

Corraidhin Farsaidh
Farsaidh's Freeborn
1037
|
Posted - 2015.03.28 13:59:23 -
[10] - Quote
Ekaterina 'Ghetto' Thurn wrote:Corraidhin Farsaidh wrote:Kazaheid Zaknafein wrote:It would be cool to have the Drilling Platform generate a variable sized astroid belt containing rocks that have ore based on what its anchored to.
The belt would increase in size based on the platform size Moon goo and raw PI mats could generate as part of the belts, in very small quantities Perhaps allow the fitting of mining lasers into the high-slots allowing the structure to be manned and used to mine its own belt: 8 strip miners sounds op, but it is limited to its own belt as to what it can mine. The belts should be tied to system location and the systems natural ore distribution; no Jaspet in a .9 Minmatar system, and the belt should only regenerate after downtime.
Potential rigs could be fitted that maybe increase the quality of the ore, size of the belt, or size of the individual rocks.
Drilling platforms producing asteroid belts isn't such a bad idea except it would need careful consideration wrt very secure areas of null. Deep inside one of the big allinace homes would allow a huge amount of mining in almost complete safety and if people are using caps/supercaps less now then less will be being destroyed. It could easily lead to a glut in minerals if they aren't being consumed somewhere. Not a good idea. It would be far better for the drilling platform module to be separate from any POS or outpost infrastructure and be a separate module. You would have to keep an eye out for the large rock deposits spawning either in standard asteroid belts and/or in the mining anomalies. Then the drilling platform would have to be transported to the large rock deposit and anchored to it. We could maybe have an additional skillset to anchor and use these new drilling platforms proficiently . I'm starting to get excited now. These drilling platforms would be like POCO & mobile depot and would be attackable only under wardec conditions with a reinforcement timer. Obviously they could only be anchored by members of player run corporations. We definitely don't want another passive/AFK revenue stream added to the economy and especially not to the 'blue donut'.
That's my key concern, anything that becomes another easy passive income is bad in my opinion. A platfomr that gives decent bonuses to mining and has a compression aray built in would be fine especially if it leaves all the high slots free for defenses. A platform that just sits there and eats up belts with no effort at all would be awful. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1037
|
Posted - 2015.03.28 14:02:10 -
[11] - Quote
Ekaterina 'Ghetto' Thurn wrote:Planetary Interaction is a good system and is not really truly passive as it takes quite a bit of time to set up and complete the processes - for me anyway  . But the number of nullsec people asking for drilling platforms to become another actual 'passive' income stream for large nullsec entities is extremely worrying. Lets hope the CSM, which GSF has a larger hold on this year, does not push for what nullsec communities/leadership desire on the issue of drilling platforms.
Agreed that PI should stay as is, just replace the current RSI inducing system with a structure following the new system. Turning wither mining or PI into 'Place structure, reap isk' would only benefit those in the most secure null areas and only harm the newer players with much smaller setups in hi and losec, the very players it is supposed to help to generate isk to progress in game. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1041
|
Posted - 2015.03.29 20:22:05 -
[12] - Quote
Reaver Glitterstim wrote:Somatic Neuron wrote:Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on planets that you want for your own use  We should be able to hire DUST Marines to solve this.
And then the big alliances can just effectively buy the best null and losec planets by throwing enough marines at them. Maybe that's fine for null but I'd still say no. If you don't want someone on the planet you can catch them making pick-ups or use enough people to put extractors down around their base and make it worhtless to them.
These are civilian structures so at least in hisec and losec they would have CONCORD or faction protection. Making the planets in losec useless to anyone but the most powerful would discourage those who are currently willing to run into losec. Less pilots in space is only ever a bad thing
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Corraidhin Farsaidh
Farsaidh's Freeborn
1203
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Posted - 2015.06.14 21:33:51 -
[13] - Quote
DrysonBennington wrote:... AFK Mining or using Drilling Platforms will allow the miners to train to be combat pilots so the constant whine that is heard across New Eden from PvPer's not having enough targets to shoot at will be fulfilled. ...
This assumes that all those miners actually want to become combat pilots. Mainly they don't. They especially don't want to simply be targets for PvPers to shoot at.
Mining should never be a truly AFK activity. If a miner goes AFK whilst their barge is in space they should fully expect CODE to reduce it to slag every now and then. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1505
|
Posted - 2015.08.06 11:33:42 -
[14] - Quote
Make the rorqual the drilling platform, engaging the industrial core transforms the ship much like marauders in bastion, making it static for the duration of it's drilling platform duties. When in 'ship' form the only thing it can do is move, all offensive and industrial modules are offline. |
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